![]() If not, read on!īasicsCombined ArmsReconConcealment, Stealth, and TerrainStatic Defensive Positioning and CoverOffensive Maneuvers and FlankingEconomy of ForceUnit Organization and GroupingUrban Warfare and BuildingsSample Infantry BlitzTypes of Move OrdersMorale and VeterancyTerror Weapons and FireSupply and Logistics ManagementDefense-In-Depth and Counter-OffensivesTactical Mobility and Maneuver WarfareDefense vs. If you remember my previous guide to Wargame: AirLand Battle, you probably need no introduction to this guide and can skip ahead - many of the basics carry over from ALB. Many of the claims and opinions expressed in this guide are not hard-and-fast rules, but rather general statements that may have some exceptions. ![]() This is intended to be a laymans guide to hopefully shorten that period between being a total noob and beginning to master the game. Objective information is generally presented first, with subjective and opinionated input in italics. This guide is primarily formatted by in-game section. Many of those folks helped me out with staging screenshots or just general input, advice, and experience - so thanks goes out to all of them! And by breaking the campaign I don't mean cheating in any way you're using a bit of knowledge a new player might not have access to (events, deployment sectors, the very fact that you get reinforcements and what kind of reinforcements you and the enemy get, CAI behavior, and so on) to win the campaign via the path of least resistance.Welcome! I was begged to write this guide by the noobs of the /vg/ Wargame General Steam group chat. I know there are guides out there but they're woefully outdated (you have to dig to find the Turn 3 BvD win, for example). If folks here are interested, I can do some tutorials on the Campaigns. Eugen's Campaign AI here is actually really bad, as only certain units will go for strategic secondary targets left open, so you can basically stonewall them at Tsuen Wan except for a couple turns. Really, it's mostly just annoying set up your defensive line on a ridge at Tsuen Wan and watch the Chinese suicide into your lines turn after turn after turn while your Gurkhas destroy routers or wipe the reserve battalions on the fringes of the map. Pearl of the Orient isn't particularly difficult, but I would say that for me, after all the breaking, it is the hardest despite those Turn 0 battles in CMN (which I mostly just skip now because I have a few Turn 0 saves that I use). Easily the most difficult part of this campaign for me (playing it vanilla, no breaking) is dealing with the AH-1W Supercobras towards the end of Act I, because your points are so scarce that buying an anti-air group for your westernmost offense is just a hard purchase to justify for very little points in the long run. There are some cases where a player might deploy the wrong units to the wrong sector and find a battle unwinnable, but for the most part there's always a safe path to retreat in these cases. Act III can be entirely negated by breaking the campaign, nullifying the Soviet reinforcements and rendering their armored regiments of high-tier tanks pointless.Īs for the other two, Climb Mount Narodnaya I never found particularly difficult-it's relatively challenging, but I wouldn't call it "Very Hard" unless you're attempting to actually break the campaign, at which point Turn 0 has the most difficult battles you'll face in the entire campaign. ![]() There's a ton of freedom to this campaign and I love it for that there are even a few sneaky strategic moves that can make the 1st Act (repelling the NORK offensive) a lot easier. While 2nd Korean War starts out hopeless, anyone who's actually played it understands that you get a bunch of great units available for purchase almost immediately. But without breaking it, you face a lot of units that are severely out-of-timeline, and you're quite simply outmatched. Dragon unless you learn how to break the campaign and win it on Turn 3, at which point it becomes one of the most fun, and probably second easiest, because it's a knock-down, drag-out IFV grindfest. Still, there is one relatively difficult battle in the landing at Seoul, and you won't get a Total Victory unless you understand how the marine landing mechanics work on the strategic map. ![]() You get everything you need to hard counter every attacking force in every sector. Regardless, the easiest campaign is hands down Busan Pocket. Each campaign can be absurdly difficult if the player missteps, and many of them can be broken or cheesed in different ways. So, regarding your question, it's a bit different depending on how you want to play. I'm not going to say I'm the most experienced campaign player here, but I've got more experience than most.
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